

But this final bit is the capstone of a very enjoyable game otherwise, so yeah, I will play along. And given how close to the end I am, the thought of farming isn’t exactly appealing. I have died a few times already without making much progress through the phases, so I am a tad salty about the change-up. Given how many other games completely change all the rules for the final boss fight, I’m inclined to give Children of Morta a pass on this one. If you are great with reflexes and pattern recognition, go beat the final boss everyone else can make the fight progressively easier by farming. This could technically be good roundabout design, insofar as it encourages you to farm gold and XP in other dungeons so you can purchase those last few upgrades to damage (etc) you might have skimped out on.
Children of morta best character upgrade#
On the other hand, it obsoletes nearly a half-dozen or so upgrade paths that you may have spent money on AND prevents you from potentially getting some nice single-run buffs.

Which is nice on the one hand, because it avoids the frustration of going through three floors of monsters only to die and have to re-clear. None of the boss fights leading up to this point have been so straight-forward. Which is… spawn in, get three random items, fight boss. I’m not going to go into the details of the fight, just the setup. The one area in which the game stumbles a bit though? The final boss fight. That said, some people might like the challenge of that back-and-forth playstyle, and there are some levels in which that fast attack will stunlock every relevant enemy. Those two elements are at odds with each other, especially when you encounter enemies who don’t get “stunlocked” by his attacks. For full transparency: this content was reviewed using a provided key. This product was reviewed on a 1050Ti 4Gb, 8GB Ram, with an i5-7300HQ. For example, Kevin is a rogue-ish character that uses daggers with ever-increasing attack speed and has a lot of dodging ability. So let’s review Children of Morta through the lens of more objective metrics such as graphical fidelity, characters/story, content/length, controls & gameplay, then finally, sound design & cinematics. That is the case even when I don’t necessary enjoy the gameplay of some of the characters. As I wrap up Children of Morta, I can reflect that it has consistently demonstrated excellent game design.
