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Insidia wowhead
Insidia wowhead







insidia wowhead

Male: Cain, Nero, Judas, Belial, Lucifer, Brutus, Kokutoįemale: Krynania, Risthine, Zarinesha, Phistora, Tinoth, Shirinelin, Zelleth, Cahrrahne, Grynnara, SarlessĪbility Score Increase. They kept their names from their past lives. Insidia are the worst traitors in history often. Some are more considerate and aware of their cursed state, even wanting redemption, though these are rare. Insidia prefer often to be alone, seeing others as obstacles. They are receptive to nostalgic experiences, however, drawing from projections of their own life. It is very difficult to get along with an insidia or open them up. Whatever "allies" they make are only temporary means to their own desired end. They feel very entitled to life and whatever they want. Many believe they have been unjustly punished, especially those who were perceived vigilantes, or even delusional lunatics. Most have yet to learn their lesson about their wrongs in life and are in denial. This ostracization has, however, been noted as a possible factor to insidia unpleasantness. People, therefore, do not like insidia or the company they bring, often denying them refuge in many towns. Lesser devils love to pick on insidia, and will often pursue them with the intent of tormenting them and even dragging them back to Hell. But these never last long, as their natures and strong wills always seem prone to clash. If they meet other insidia, they may make temporary alliances. They are usually solitary beings which roam about.

insidia wowhead

Most remain stranded in the other layers of Gehenna and Hell. Those who make it out of the Hells by a miracle carry about them a strong stench of death and brimstone, alerting others to their true nature. These chains elongate over time, and after a certain length, their connection to the plane of Gehenna is imperceptible, making the illusion that insidia are free.

insidia wowhead

Insidia rise from here, pulling at their bonds as they try to climb their way out. Here, the broken ends of the chains anchor down on the cold pumice. They would dangle there to be blown by the burning snow and ash of Mungoth until their chains would eventually snap, plummeting them down to Krangath. Chains forged from the fiery depths would grow into their skin, eventually, painfully stopping their fall with whiplash.

#Insidia wowhead skin

As they fell into Chamada, the lava would destroy their skin and the fumes would burn their eyes. Rather, they would be thrown down through the cracks of Nessus, into Gehenna. In doing so, their souls were not lain to peacefully depart to the Fugue Plane. Thus, they wronged those who had helped them and loved them even. However, in their living days, they committed great atrocities, particularly that of treachery. These chains are nigh unbreakable and are said to tether insidia to whence they came, supposedly from the bowels of Gehenna, among the inactive volcanoes of Krangath. Most notable are the bloody chains that stick directly out of their bodies. Their body often may be missing lots of skin, exposing the sinew and bone underneath. Insidia are humanoids with the complexion and look of undead.









Insidia wowhead